using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public interface IEnemy
{
    /// <summary>
    /// 伤害
    /// </summary>
    /// <param name="speedScale"></param>
    /// <param name="force">强制伤害</param>
    /// <param name="critical">暴击伤害</param>
    void Hurt(float value, bool force = false, bool critical = false);
    void SetHPScale(float hPScale);
    void SetSpeedScale(float speedScale);
}
